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Destruction System for Unreal Engine 4

Overview Video: https://youtu.be/1dwEjih0fG8

Feature Walkthrough: https://youtu.be/FR4k6DhcL88

Destruction system uses predefined list of static meshes that represent object’s different states of damage. The system allows you to easily switch from one state to another by applying damage to the object. Additionally, any audio or particle system can be used to make a smooth transition between states.


- 100% Bleprint

- Multiple states of damage support

- Damage threshold (health points)

- Transition Particles system and sound effect support

- Debris elements with physics simulation support

- Debris spawn offset and force impulse control

- Drag-and-drop examples

Number of Blueprints:

1 Main Blueprint + 8 examples

Network Replicated:


Supported Development Platforms:

Windows, Oculus, SteamVR / HTC Vive

Compatible with:

UE 4.15 - UE 4.21

  • Size89.9 MB


Destruction System for Unreal Engine 4

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